

Make sure you realise it's much easier to explain and know how something works than it is to actually program it. Collide a spinning square with a squareĮxplaining each will take a while, but if you want me to I can explain how to do each of them (only the ones I know) one by one.


Collide a spinning square with a circle.Collide a spinning square with a right angled corner.Collide a square with a wall (I might be able to take a few guesses about this).Collide a spinning circle with a randomly angled wall.Collide two circles together (this is as far as I can go with my knowledge).Collide a circle with a right angled corner.Collide a circle with a randomly angled wall.Collide a circle with a vertical/horizontal wall.Do some research and try to work out on your own how to: Begin with “hardbody” physics first, with objects that don't bend. I can make a few guesses on how to make a softbody sphere but those guesses would be impossible to implement from my lack of knowledge in that area.
